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Description

  • Zombicide: Green Horde adds three new types of undead horrors to the game: zombie ratz, spectral walkers and a necromantic dragon.
  • Players can take with the new ballista artillery piece. Its powerful bolts can take out several zombies in a row.
  • The Ratz, Spectral Walkers, Ballista, and Necromantic Dragon are represented by highly-detailed miniatures.
  • A copy of the Zombicide: Green Horde Core game is required to play.
  • For 1 to 6 players | 1 hour play time | Ages 14 and up.
Product Description ------------------- In some places, dark magic seems to permeate the ground itself, corrupting everyone and everything. It can be the consequence of a necromancer ritual, a desecrated sanctuary, or the recent manifestation of otherworldly forces, among others. In such areas, infected animals gather like moths to a flame. Zombies are almost immortal. And above all, scourges like necromancer dragons may cl the place as their wicked nest. From then on, nature itself seems to succumb to the zombie plague, and all hope is lost. Until we show up, that is. As long as we have something to say, there will be no rest for the wicked! Zombicide: No Rest for the Wicked contains an absurdly wide range of enemies. From tiny scurrying swarms of undead rats, to spectral walkers that only magic can touch, to a humongous undead Necromantic Dragon that will haunt your nightmares! All that plus a Ballista siege engine to give you a hand in dealing with these wicked creatures. This is not a standalone game. The Zombicide: Green Horde Core game is required to play. Safety Warning -------------- Not suitable for children under the age of 3 years

Reviews

Cool Mini Or Not | Zombicide Green Horde Expansion: No Rest For The Wicked | Board Game | Ages 14+ | 1-6 Players | 60 Minutes Playing Time

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